Worldbuilding and Lighting Development for Battle Chasers: Night War, ©Airship Syndicate.
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Battle Chasers holds a very special place in my heart as a Developer. I learned so much on the project and was given lots of autonomy with Level Design in addition to Worldbuilding. Here's some progress shots from the Iron Outpost and Junk Town where I was tasked with taking Designer Blockouts to full art passes. Often I was given the freedom to iterate on designs to support our room connection system.
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Special shout outs to Jesse Carpenter who was my Worldbuilding and Lighting Sensei who taught me so much, Grace Liu who gifted these areas with incredible structural and foliage kits that were super versatile to use, and Ayhan Aydogan for his gorgeous props. <3
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https://www.artstation.com/jessecarpenter
https://www.artstation.com/graceliu
https://www.artstation.com/ayhanaydogan