Battle Chasers | Worldbuilding Development

Worldbuilding and Lighting Development for Battle Chasers: Night War, ©Airship Syndicate.
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Battle Chasers holds a very special place in my heart as a Developer. I learned so much on the project and was given lots of autonomy with Level Design in addition to Worldbuilding. Here's some progress shots from the Iron Outpost and Junk Town where I was tasked with taking Designer Blockouts to full art passes. Often I was given the freedom to iterate on designs to support our room connection system.
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Special shout outs to Jesse Carpenter who was my Worldbuilding and Lighting Sensei who taught me so much, Grace Liu who gifted these areas with incredible structural and foliage kits that were super versatile to use, and Ayhan Aydogan for his gorgeous props. <3
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https://www.artstation.com/jessecarpenter
https://www.artstation.com/graceliu
https://www.artstation.com/ayhanaydogan

FR_NESW_B: First Pass

FR_NESW_B: First Pass

FR_NESW_B: Polished

FR_NESW_B: Polished

FR_NEW_C

FR_NEW_C

FR_ES_A

FR_ES_A

FR_ES_B

FR_ES_B

FR_EW_B

FR_EW_B

FR_N_B

FR_N_B

FR_NE_A

FR_NE_A

FR_NE_B

FR_NE_B

FR_NES_A: Polish

FR_NES_A: Polish

FR_NES_B

FR_NES_B

FR_NESW_C

FR_NESW_C

FR_NS_B

FR_NS_B

FR_NW_B

FR_NW_B

FR_S_B

FR_S_B

FR_SW_B

FR_SW_B

FR_W_A

FR_W_A

FR_W_B

FR_W_B

JT_ESW_C

JT_ESW_C

JT_EW_A

JT_EW_A

JT_NES_B

JT_NES_B

JT_NESW_A

JT_NESW_A

JT_NESW_E

JT_NESW_E

JT_NEW_A

JT_NEW_A

JT_NEW_B

JT_NEW_B

JT_NSW_C

JT_NSW_C