Project Dragon (Unreleased) | Dev Diary: Points of Interest

Project Dragon (unreleased) was a multiplayer, action adventure game with a large emphasis on sandbox gameplay (think Breath of the Wild meets Minecraft). It was a very special project that I got to use all of my skillsets for in many different ways. As Lead World Artist on the project, my role was focused on working alongside the World Designers to help set visual targets across the game's world space using the full range of assets and voxel components. The project utilized a voxel and grid building system to support the main feature, which was the ability to make the world in your own way.
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The project provided a fresh take on typical voxel workflows, allowing for shapes beyond just a cube which opened the door to lots of creativity with constructing elements. By supporting rounded and diagonal shapes, it provided more flexibility and interesting silhouettes to structures and elements. The team also built an expansive library of props from foliage to decor which further supported player expression. The screenshots and videos captured here show areas in different stages of production and are just a sampling of the vast world. While the project was unfortunately cancelled, what's posted here shows what the project could have been. The team was truly special and I'm thankful for the opportunity to have worked on something so full of whimsy and charm.
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Props by our super talented Environment/3D Art Team:

Michael Vicente (Orb)
Bryan Marony
Julien Allard
Airborn Studios

https://www.artstation.com/orb
https://www.artstation.com/mynamesbryan
https://www.artstation.com/alloart3d
https://www.artstation.com/airbornstudios
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Along with concepts by our super talented Concept Art Team:

Nicholas Kole
Charlène Le Scanff
Hyejung Lee
Airborn Studios

https://www.artstation.com/happyrock
https://www.artstation.com/catell-ruz
https://www.artstation.com/leehez
https://www.artstation.com/airbornstudios
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Art Direction: Josh Nadelberg

Effie's Ranch

Effie's Ranch

Effie's Ranch

Effie's Ranch

Effie's Ranch

Effie's Ranch

Effie's Ranch - Runthrough

Herbitha's Farm

Herbitha's Farm

Herbitha's Farm - Before and After

Herbitha's Farm - Before and After

Herbitha's Farm

Herbitha's Farm

Herbitha's Farm - Runthrough

Beaumont's Camp

Beaumont's Camp

Beaumont's Camp - Runthrough

Buglin Camp Example

Buglin Camp Example

Buglin Camp Example

Buglin Camp Example

Buglin Camp Example - Runthrough

Graf's Forge

Graf's Forge

Graf's Forge - Entrance

Graf's Forge - Entrance

Leadona's Caravan

Leadona's Caravan

Leadona's Caravan

Leadona's Caravan

Leadona's Caravan

Leadona's Caravan

Leadona's Caravan - Runthrough

Oca's Dwelling - Home of Oca the Ocarina Golem

Oca's Dwelling - Home of Oca the Ocarina Golem

Oca's Dwelling (Night)

Oca's Dwelling (Night)

Oca's Dwelling - Runthrough

Oca's Tower

Oca's Tower

Oca's Tower

Oca's Tower

Oca's Tower - Runthrough

Raider Outpost Example

Raider Outpost Example

Early 'Micro-POI' tests, these were used to assist ProcGen with more artist driven compositions.

Early 'Micro-POI' tests, these were used to assist ProcGen with more artist driven compositions.

Mushroom Clusters to Voxel Grid

Mushroom Clusters to Voxel Grid

Voxel Tree Root tests to help sell Forest POIs.

Voxel Tree Root tests to help sell Forest POIs.

Highlands Micro-POI Examples - Runthrough

Highlands Micro-POI Examples

Highlands Micro-POI Examples

Highlands Micro-POI Zoo

Highlands Micro-POI Zoo

Voxel Faun Stonehenge

Voxel Faun Stonehenge

Plains Micro-POI Examples - Runthrough

Carts built using our construction system: Adaptive Fences and Voxels

Carts built using our construction system: Adaptive Fences and Voxels

Plains Micro-POI Examples

Plains Micro-POI Examples

Plains Micro-POI Examples: example Buglin Camps

Plains Micro-POI Examples: example Buglin Camps

Plains Micro-POI Examples: Ruins

Plains Micro-POI Examples: Ruins

Plains Micro-POI Examples

Plains Micro-POI Examples

Plains Micro-POI Examples: Greenhouse

Plains Micro-POI Examples: Greenhouse

Plains Micro-POI Examples

Plains Micro-POI Examples

Plains Micro-POI Examples

Plains Micro-POI Examples

Plains Micro-POI Examples: Road Systems, small vignettes you could encounter if you were to follow our procedurally generated roads.

Plains Micro-POI Examples: Road Systems, small vignettes you could encounter if you were to follow our procedurally generated roads.

First iteration of the Start Location: The Great Spirit's Grove. All handcrafted voxel placement.

First iteration of the Start Location: The Great Spirit's Grove. All handcrafted voxel placement.

Run up to the Great Spirit

Run up to the Great Spirit

Great Spirit's Grove

Great Spirit's Grove

Version 2.0 of the Start Location

Version 2.0 of the Start Location

Version 2.0 of the Start Location

Version 2.0 of the Start Location

Version 2.0 of the Start Location

Version 2.0 of the Start Location

Version 2.0 of the Start Location

Version 2.0 of the Start Location

Version 2.0 of the Start Location

Version 2.0 of the Start Location

Version 2.0 of the Start Location

Misc Biome Exploration - Underground Dungeon, this was prior to enabling Lumen on the project.

Misc Biome Exploration - Underground

Misc Biome Exploration - Underground

Misc Biome Exploration - Underground Dungeon

Misc Biome Exploration - Underground Dungeon

Misc Biome Exploration - Mine Shaft

Misc Biome Exploration - Mine Shaft

Misc Biome Exploration - Underground

Misc Biome Exploration - Underground

Misc Biome Exploration - Broken Bridge

Misc Biome Exploration - Broken Bridge

Zent's Treehouse

Zent's Treehouse